The game of Tock has it’s origins from the India game Parchisi. When settlers arrived in Quebec they altered Parchisi in a few ways which became known as Ludo or Petits Chevaux. For whatever reasons they also decided to substitute the dice for playing cards. Today there are many variations of Tock. I am posting the original rules as they are known and then local variations in order of my preference.
(1): The track. (2): The center pile. (3): Yellow’s start area. (4): Yellow’s post position, marked ’18′. (5): Yellow’s home court. (6): Green’s discard pile. ~•~•~•~•~ Picture, caption, and original rules shamelessly stolen from Dan Jones ~•~•~•~•~
Rules for 2, 3, 4 players
- • 1 wooden board (similar to as shown above), 16 marbles of 4 different colors, a deck of regular playing cards with 2 jokers.
• Can be played by 2, 3, or 4 people. 4 person play can be as 4 individuals or as two 2 person teams.
- Ace: Allows to activate a new marble or to move an activated marble forward one space at any time.
- King: Allows to activate a new marble or to move an activated marble forward 13 spaces at any time.
- Queen: Allows to move an activated marble forward 12 spaces.
- Jack: Allows to move an activated marble forward 11 spaces.
- Cards from 2 to 10: Allows to move an activated marble forward according to the value of the card.
- Make a complete round of the game board by starting on the space marked “18″ (Start), in order to succeed in placing your 4 marbles on the space called “Home” (see definition) which is numbered 1~2~3~4 with the same color of your marbles and in front of every player.
- The player must have in his hand an Ace or a King. If a player does not have any of these 2 cards, he must place his cards in the centre of the game board and wait for the next deal.
- If one player’s marble stops on an occupied space, he must take away the marble from that space and place it in the space marked “Break” according to the color of the marble removed. When a player has more than one marble on the game board, he can move the one of his choice. On the track, a player can jump over his own marbles and the ones belonging to the other players, except for those that are in the protected zone called “Home” numbered 18.104.22.168.
This is the space to the left of each player, where the marbles are placed waiting to be played. The arrow indicates the starting point.
The number 18 in front of the player.
There the 4 vertical holes in front of the player.
The circle in the middle of the board. Which provides a shortcut from #8 to #8.
- When his marble stops on an “8″, and with the help of an Ace, a 10 or a King, the player has the right to go to “Heaven”.
From “Heaven”, it is possible to return to any “8″ or “Heaven”, the rule mentioned in the paragraph Moving the marbles is applicable.
- 1- With a 4, one always goes back 4 spaces.
- 2- With a 10, one exchanges a marble with the opponent of his choice: this allows the player to advance faster.
- 3- With a Jack, the player to the left discards one card and skips his turn.
When the game is played by 4 players:
Number of cards ot be dealt: 52. 5 cards are dealt on the first turn, 4 cards on each of the 2 following turns. And then, the cards are shuffled once more to continue the play.When the game is played by 3 players:
5 cards are dealt on the first turn, 4 cards on each of the 3 following turns, and the last card is discarded.When the game is played by 2 players:
5 cards are dealt on the two first turns, 4 cards on each of the 4 following turns.
When a player has succeeded in placing all of his marbles in the space marked “Home”, he can help his partner to play his marbles in order to win the game.